Final Fantasy 7 Remake Part 3 has reached a notable development milestone, with game director Naoki Hamaguchi confirming the project's title "has been locked" and that the threequel is being developed on Unreal Engine 4.
Hamaguchi said the title for the final chapter of Square Enix's remake trilogy is set and that progress on the game has been steady. The director added that the team has already brought the project to a "playable" state, signalling steady internal advancement even though release details remain undisclosed.
The development choice to remain on Unreal Engine 4 follows the engine usage for previous entries in the remake series. Square Enix is prioritising continuity of tools, pipelines and custom systems that have been established across the trilogy, rather than migrating to Unreal Engine 5. The decision reflects a pragmatic approach to avoid the time and technical risk associated with a mid-development engine switch.
The confirmation was reported by Eurogamer, which relayed Hamaguchi's remarks about both the locked title and the engine choice. No new release window or the final title itself has been revealed publicly.
The third instalment completes Square Enix's multi-part retelling of the 1997 original and follows the earlier remake chapters, which likewise utilised Unreal Engine 4 during development. The team's continued use of the same engine aims to preserve consistency in systems, visual direction and development workflow as the project progresses toward completion.