Winnie's Hole casts the original Winnie the Pooh as a rambling cosmic abomination and hands players a set of tetrominoes to reshape the bear's innards. The turn‑based roguelite, reported by Rock Paper Shotgun, launches into early access today.

Gameplay revolves around placing tetromino‑style pieces into a mutable internal grid representing the bear's organs. Each placement alters stats, unlocks mutations and propels the run forward in a puzzle‑driven, turn‑based loop. The premise blends familiar tile‑fitting mechanics with roguelite progression and grotesque, body‑horror aesthetics.

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The title arrives as part of a growing wave of reinterpretations that followed the 2022 US public‑domain entry of A.A. Milne's original character. Mainstream adaptations have already trended toward horror, with low‑budget films such as Winnie the Pooh: Blood and Honey and its sequel opting for slasher‑style reworkings. Winnie's Hole pushes the concept into surreal, Lovecraftian territory rather than aiming for a Disney‑style family audience.

Winnie's Hole is developed by Twice Different under the Steven H. Videogames label. The early access release provides a foundation for further content, with roguelite systems and mutation trees likely to expand across updates.

The project highlights how public‑domain status is allowing creators to experiment with previously protected characters in unexpected genres. Some derivatives will pursue reverent or nostalgic takes, while others, like Winnie's Hole, deliberately subvert the source material toward horror and absurdity.

Further coverage and hands‑on impressions are available via Rock Paper Shotgun's report: Rock Paper Shotgun.