Ghost Keeper launches in early access, puts players in charge of the haunting

Ghost Keeper has entered early access, offering a strategy-puzzle take on the supernatural where the living are the ones to be frightened away. Rock Paper Shotgun describes the title as a "legally distinct Victorian Ghostbusters"-style affair, though the game places the emphasis firmly on building and deploying spectral forces rather than hunting them.

The core loop asks players to assemble and manage a roster of spirits, traps and environment-based scares to shepherd residents out of haunted locations. The game combines tactical placement with puzzle-like problem solving as players attempt to maximise fear without being discovered or neutralised.

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Design leans into period flavour and macabre humour while framing each encounter as a small strategy challenge. The premise centres on leading "fearsome minions against the living", with a range of ghostly abilities, synergies and environmental interactions to explore.

Rock Paper Shotgun's report notes the title's move into early access today. The launch gives players an opportunity to experience core systems while the developer continues to iterate and expand content based on community feedback. Full details on platforms and availability appear in the original coverage from Rock Paper Shotgun: Rock Paper Shotgun.

Early access builds are expected to evolve, with future updates likely to add scenarios, spirits and balance changes as the game approaches a wider release.