Capcom's upcoming game, Onimusha: Way of the Sword, is set to revolutionize the action genre with its fast-paced gameplay and innovative features. According to Hiroshi Yugen, the animation team lead, the game's development was made possible by the capabilities of the RE Engine, which has been used to develop several high-profile games, including Resident Evil 7: Biohazard and Street Fighter 6.
The RE Engine, also known as the Reach for the Moon Engine, has been around for over a decade and has been continuously improved upon. For Onimusha: Way of the Sword, the team had to consult with engineers to create a brand-new system, known as the 'Dynamic Dismemberment System', which allows for more realistic and intense combat sequences.
- The RE Engine has been used to develop several games, including Resident Evil 7: Biohazard, Street Fighter 6, and Monster Hunter Wilds.
- The Dynamic Dismemberment System is a brand-new feature that allows for more realistic and intense combat sequences.
- The game's development was made possible by the capabilities of the RE Engine, which has been continuously improved upon over the years.
- The game features action much faster than other games developed using the RE Engine.
- The team did not encounter any limitations when developing Onimusha using the RE Engine.
Source: Game Informer