After a 20-year hiatus, the Onimusha series is making a comeback with Onimusha: Way of the Sword, and Capcom has high hopes for its success. According to producer Akihito Kadowaki, the team has built the game with the intention of creating a new swordplay experience that is accessible to as many people as possible.

The game features modular difficulty settings, allowing players to adjust the level of challenge to suit their skills. This approach is designed to make the game enjoyable for both new and experienced players, and to help them see the game through to the end.

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  • The game has a new swordplay experience that is designed to be the pinnacle of swordplay action games
  • Modular difficulty settings allow players to adjust the level of challenge to suit their skills
  • The game's success will be measured by its ability to reach a wide audience and introduce new players to the action genre
  • The team's goal is to make the game accessible to as many people as possible, regardless of their experience with action games
  • The game's story and action difficulty settings can be adjusted on a granular scale

Source: Game Informer