Double Fine, the renowned gaming studio behind hits like Psychonauts and Broken Age, has announced a significant restructuring effort. Just weeks after gaining independence from Xbox, the studio is letting go of nearly a quarter of its staff, totaling 23 employees.
This move comes as a surprise, given the studio's recent celebration of independence. However, it highlights the challenges that many gaming studios face in today's competitive market.
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- Double Fine's layoffs affect approximately 25% of the studio's staff.
- The studio's independence from Xbox allows for more creative freedom, but also means shouldering more financial responsibilities.
- Double Fine's future projects, including Psychonauts 2, are expected to continue as planned.
- The layoffs may impact the studio's ability to take on new projects or explore new IP.
For more information on this developing story, Source: Rock Paper Shotgun