The gaming world is abuzz with the return of Onimusha, a beloved samurai-action series that has been dormant for 20 years. With the release of Onimusha: Way of the Sword, fans are eager to dive back into the world of feudal Japan and experience the thrill of the Onimusha series once again.
In a recent interview with Game Informer, the game's director, Satoru Nihei, and producer, Akihito Kadowaki, shed light on the reasons behind the series' hiatus and the decision to bring it back in 2026. According to Kadowaki, the main obstacle was the difficulty in assembling a team to work on a new Onimusha game, given the company's focus on other major series like Monster Hunter, Resident Evil, and Street Fighter.
- The Onimusha series has sold 9 million copies worldwide, a modest figure compared to other Capcom franchises like Resident Evil and Monster Hunter.
- Despite its relatively low sales, the series has a dedicated fan base and has been well-received by critics and players alike.
- The development of Onimusha: Way of the Sword was made possible by the company's renewed focus on revitalizing its classic IPs and giving fans what they want.
- Kadowaki, a longtime fan of the series, played a key role in bringing Onimusha back to life and ensuring that the new game stays true to the spirit of the original.
With Onimusha: Way of the Sword, Capcom aims to recapture the magic of the original series while introducing it to a new generation of gamers. For more information on the game and the series' history, visit Game Informer to read the full cover story.