In a surprising turn of events, GameStop's CEO, Ryan Cohen, has revealed that video game software accounts for less than 12% of the company's overall business. This statement comes as the company attempts to acquire online marketplace eBay, despite having a $56 billion offer rejected. The move has raised questions about the role of video games in GameStop's long-term strategy.

The news may come as a shock to gamers who have traditionally associated GameStop with physical game sales. However, Cohen's comments suggest that the company is looking to diversify its offerings and expand into new areas. But what does this mean for the future of gaming, and how will GameStop's shifting focus impact the industry as a whole?

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  • GameStop's video game software sales account for less than 12% of the company's business
  • The company is pursuing a potential acquisition of eBay, despite having a $56 billion offer rejected
  • GameStop's CEO, Ryan Cohen, is downplaying concerns about physical game sales
  • The company's shifting focus may have significant implications for the gaming industry
  • GameStop's future plans remain unclear, but one thing is certain: the company is looking to evolve and adapt to changing market trends

Source: Nintendo Life