The Nintendo Switch 2 has proven itself to be a versatile console, capable of handling a wide range of games, including the demanding Rise of the Tomb Raider. However, in a recent interview, the game's production manager Anna Grant and senior game producer Kay Gilmore revealed that achieving a smooth 60fps frame rate on the console would have required significant compromises.

The game's reliance on GPU power was cited as the main reason for this limitation. Despite the team's best efforts to optimize the game for the Switch 2, it became clear that reaching 60fps would have come at the cost of visual fidelity, a trade-off that the developers were not willing to make.

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  • The Switch 2 version of Rise of the Tomb Raider had to balance frame rate and visual quality.
  • Reaching 60fps would have necessitated significant downgrades to the game's graphics.
  • The development team prioritized maintaining the game's visual integrity over achieving a higher frame rate.
  • The game's performance on the Switch 2 is still commendable, with many considering it a strong example of the console's capabilities.

Source: Nintendo Life