The world of MMORPGs has undergone significant changes since the release of Guild Wars 1 in 2005 and Guild Wars 2 in 2012. With the upcoming launch of Guild Wars 3, developers ArenaNet have shared their thoughts on the evolution of the genre and the monetisation models that come with it.
The team argues that many live service games have adopted a model that is essentially an MMO subscription, but packaged as an optional purchase. This has led to a blurring of the lines between what is considered a traditional MMO and a live service game.
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- Guild Wars 3 devs claim that some live service games are hiding subscription-based models behind optional purchases
- The line between traditional MMOs and live service games has become increasingly blurred
- ArenaNet aims to differentiate Guild Wars 3 from other games in the genre with its modern evolution
- The gaming industry has seen significant changes in business models, storage formats, and game design over the years
For more information on the ongoing debate surrounding live service game monetisation, Source: Rock Paper Shotgun