Asobo Studio's Resonance: A Plague Tale Legacy marks a significant departure from the stealth gameplay of its predecessors, instead embracing a more brutal and visceral melee combat system. This shift in direction may come as a surprise, especially given the studio's lack of experience in developing combat-focused games.
According to lead level designer Valérien Robert, the team at Asobo Studio had to learn on the job, with no prior experience in creating combat games. Despite this, they managed to craft a compelling and intense melee system that has captivated players.
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- The switch from stealth to melee combat was a deliberate design choice, aimed at creating a more dynamic and engaging gameplay experience.
- Asobo Studio's lack of experience in combat game development actually worked in their favor, allowing them to approach the genre with a fresh perspective and fewer preconceptions.
- The game's melee combat system is designed to be satisfying and visceral, with a focus on impactful and brutal takedowns.
- The team's willingness to learn and adapt was key to the game's success, with Robert citing a collaborative and iterative development process.
Source: Rock Paper Shotgun