The latest installment in the Resonance series, Resonance: A Plague Tale Legacy, has taken a drastic turn away from its stealth roots, embracing a more combat-focused approach inspired by demanding third-person melee games like Sekiro and Sifu.

This shift towards scrappy swordfighting may excite some, but for those who enjoyed the strategic stealth elements of its predecessors, it's a significant change. The protagonist, Sophia, now relies on her wits and dirty fighting tactics to take down enemies, which may not be as satisfying for players who miss the complexity of outsmarting foes without direct confrontation.

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  • Resonance: A Plague Tale Legacy replaces stealth with intense melee combat.
  • The game's combat system is inspired by Sekiro and Sifu, requiring precise timing and strategy.
  • The shift away from stealth may disappoint fans of the series' previous installments.
  • The protagonist, Sophia, uses dirty fighting tactics to overcome enemies.
  • The absence of rat swarms, a memorable feature from previous games, is notably missed.

For more information on this significant change in direction for the Resonance series and what it might mean for fans, Source: Rock Paper Shotgun