Motorslice launches today, positioning itself as a fresh entry in a scarce field of sharply designed parkour games. The title arrives at a moment when high-profile projects such as the Prince of Persia: The Sands of Time remake have been cancelled and no new Mirror's Edge project has materialised, leaving a gap for sleek, fluid movement-focused experiences.

The game pairs fast, expressive traversal and stunt-driven play with a broader tonal ambition that has prompted comparisons to the likes of Nier Automata and Shadow of the Colossus. Motorslice seeks to reintroduce the thrill of running, leaping and chaining tricks while also hinting at larger-scale encounters and striking visual ambitions.

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Coverage from Rock Paper Shotgun frames Motorslice as a title that bridges the gap between small-scale parkour spectacle and the emotional, atmospheric aims of those bigger-name influences. The piece suggests the game could renew interest in movement-led design at a time when the genre feels notably underserved.

Further details, impressions and context are available in the full feature from Rock Paper Shotgun: Motorslice, out today, looks to pick up where Mirror's Edge, Nier Automata and Shadow of the Colossus left off.