Konrad Tomsazkiewicz, co‑founder of Rebel Wolves and director of the forthcoming dark fantasy vampire RPG The Blood of Dawnwalker, has urged studios to embrace artificial intelligence while setting clear limits on its use. Tomsazkiewicz, best known for directing The Witcher 3: Wild Hunt, argued that 'companies should use AI' but stressed responsible, supervised deployment.

The comments follow concerns among some players and industry observers about how generative AI tools were used during the game's development. Rebel Wolves previously acknowledged that gen‑AI tools played a role in internal development, and Tomsazkiewicz clarified that those tools were limited to testing and drafting dialogue before it was finalised.

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Tomsazkiewicz emphasised that actors were employed to record the game's lines and that no final game content was generated by AI. The studio's position, as set out in an interview with Eurogamer, is that AI can assist creative workflows but must not replace human performers, writers or the final creative decisions.

The remarks form part of a wider industry debate about the ethical and practical boundaries of AI in games, including concerns over voice and script generation, attribution and compensation for creators. Rebel Wolves' approach highlights a hybrid workflow: using AI for iterative testing and prototyping while preserving human oversight and professional performance for the finished product.

Observers noted the clarity of the studio's stance: AI as a tool rather than a substitute, applied with transparency and anchored by human craft in the finished release of The Blood of Dawnwalker.