Leaked data obtained during a recent ransomware incident at Rockstar suggests that PlayStation accounts for more than 64% of GTA Online's weekly revenue, according to reporting by Push Square. The figures were published as part of the material exposed by the attack.

The scale of PlayStation spending on GTA Online underlines the commercial importance of platform-specific player behaviour for Grand Theft Auto's live services. Microtransaction income has been central to the franchise's post-launch earnings model, and a dominant share of spending on one family of consoles is a clear strategic asset.

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Several factors are likely to have contributed to PlayStation's lead, including platform install base, audience engagement patterns and the strength of the PlayStation storefront for digital transactions. Those elements translate into greater revenue per platform and give platform holders leverage when negotiating marketing and launch arrangements.

The leaked data strengthens the position of Sony and the PS5 ahead of the launch of GTA 6, with the PlayStation ecosystem arguably in the best commercial position to capture initial live-service spending. The numbers may influence how Rockstar and Take-Two prioritise platform support, promotional investments and timed content in the run-up to and following GTA 6's release.

Important caveats apply. The figures originate from a data breach and have not been officially confirmed by Rockstar. The full context and any internal methodology behind the reported revenue splits remain unclear, and the publisher has not provided an authoritative breakdown.

Even with those uncertainties, the leaked share of GTA Online spend points to a material PlayStation advantage that will shape expectations and commercial strategy as attention turns to the next instalment in the franchise.