A new report suggests Eidos Montreal poured hundreds of millions of dollars and more than seven years of development into a large open‑world action game that was recently cancelled, with mass layoffs hitting the studio shortly afterwards.
Push Square cites an Insider Gaming piece that outlines the scale of the project and its abrupt end. According to the report, the title — described as an expansive action game in an open world — had reached a point where it was "basically finished" when the decision to cancel was taken. The development effort stretched across several years and represented a substantial financial commitment.
The cancellation coincides with the latest round of job cuts at the Canadian studio behind the Deus Ex franchise. The Insider Gaming report links the shuttering of the project to the wave of redundancies, saying a significant number of roles were impacted as a result of the decision.
Eidos Montreal has previously been credited for high‑profile releases in recent years, including entries in the Deus Ex series and other single‑player projects. The reported cancellation and accompanying layoffs underscore mounting concerns about the risks associated with long, high‑cost game development cycles.
The report does not supply an official statement from the studio or its publisher. Further reporting is expected to clarify the scale of the financial losses, the exact number of staff affected and any plans for remaining teams or IPs at the studio.