Konami’s Silent Hill series has been branching into surprising settings, from period Japanese towns to a new Scottish locale, and whispers of Latin American entries have fans guessing what’s next. Rock Paper Shotgun pushed back with a cheeky list of seven places that, in spirit and geography, simply don’t fit the franchise’s haunted-playbook. The piece draws a line — part satire, part cultural commentary — about where horror tropes stop making sense.
- Sun-drenched resort towns: Endless beaches, open promenades and a nightlife economy driven by Instagram filters leave little room for the slow-burn, fog-bound dread Silent Hill depends on.
- Ultra-modern glass-and-steel cities: Places defined by constant surveillance and clinical urban design trade quiet mystery for visible infrastructure, undercutting the franchise’s fog-of-uncertainty aesthetic.
- Protected wilderness or biodiverse strongholds: Locations where conservation and strict access make the moody edifices of town-centered psychological horror logistically and ethically awkward.
- Vibrant multicultural market towns: Communal noise, dense social networks and resilient traditions resist the isolating, internalised anguish that powers Silent Hill’s narratives.
- Utopian planned communities: Places built around optimism, safety and polished civic pride simply clash with a series whose atmosphere is built on decay, shame and hidden history.
Source: Rock Paper Shotgun
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