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Fogpiercer mixes deckbuilding roguelike systems with grid-based tactics aboard an armored train, pitching you against marauders in a gritty road-warfare setting. Rather than treating big guns only as damage dealers, the game rewards players who blast spaces beside enemies to shove them into hazards or off the battlefield, creating satisfying positional kills.
- Premise: You command a heavily-armed train in a post-apocalyptic convoy fight, building and tweaking a card deck to survive runs.
- Artillery as utility: Many weapons can be aimed at tiles adjacent to enemies to produce knockback, prioritising clever placement over brute force.
- Tactical depth: The push mechanic encourages planning around walls, obstacles and enemy grouping to trigger chain hazards and pin foes.
- Roguelike progression: Card choices, upgrades and random encounters shape each run, letting emergent strategies turn risky gambits into triumphant moments.