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Ubisoft has made fresh cuts at its Toronto studio, letting go of roughly 40 employees—about eight percent of the team—behind the studio working on the remake of the original Splinter Cell. The reduction is one part of a broader corporate effort to trim fixed costs and reach a target of €200 million in savings over the next two years following recent restructuring tied to outside investment.

  • Approximately 40 roles were removed at Ubisoft Toronto, equating to about 8% of staff at the studio.
  • Ubisoft Toronto is the team handling the remake of the first Splinter Cell, which continues amid the cuts.
  • The layoffs form part of a company-wide plan to reduce fixed costs by €200 million across a two-year window.
  • Similar measures have been proposed elsewhere in the business, including plans that could affect up to 200 posts in Paris.
  • Management says the moves follow a reorganization that involved new external investment and a push to streamline operations.
Source: Rock Paper Shotgun (https://www.rockpapershotgun.com/ubisoft-cut-staff-at-splinter-cell-devs-ubisoft-toronto-as-part-of-their-push-to-save-200-million)