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Pokopia’s development moved noticeably faster after its team tapped expertise from Omega Force. Producer Kanako Murata told Famitsu that director Takuto Edagawa and art director Marina Ayano were brought in to share practical know-how from Dragon Quest Builders 2, helping the project avoid common pitfalls and sharpen its systems and visuals.
  • Cross-studio support: Omega Force personnel provided hands-on advice that streamlined design decisions and production workflows, cutting down iteration time.
  • Key contributors: Director Takuto Edagawa and art director Marina Ayano lent their experience with builders-style mechanics and visual language to Pokopia’s team.
  • Confirmed in press: Murata’s remarks appeared in a Famitsu interview, with an English translation available via Automaton.
  • Creative lineage: Comparisons to Dragon Quest Builders surfaced when Pokopia was first shown, and this collaboration makes that influence explicit while also delivering concrete development benefits.
The arrangement reads like mentorship more than outsourcing—Omega Force shared methods rather than taking over—allowing the Pokopia team to adopt tested approaches for construction systems, pacing and art direction. Murata framed the input as practical guidance that helped the team solve specific challenges more quickly, rather than wholesale design borrowing. Fans who spotted Builder-esque elements in early footage now have confirmation that experienced creators helped shape those systems, which could mean a more polished launch and clearer design goals going forward. Source: Nintendo Life (https://www.nintendolife.com/news/2026/02/pokemon-pokopia-sped-through-development-thanks-to-some-good-old-collaboration)