Zanerdin: The Unbound has been revealed for PS5 as a turn-based role‑playing game that leans into character collecting without relying on loot boxes or microtransactions. The developer says the game will be a paid, single‑player experience where players can unlock a broad cast of heroes entirely through play rather than paying for randomized pulls.

  • Platform: Confirmed for PlayStation 5, built around traditional turn‑based combat and party management rather than live service mechanics.
  • Business model: Sold as a standalone title with no in‑game purchases; all characters are obtainable through normal progression instead of paid gacha systems.
  • Design goal: Aimed at fans of collectible rosters who want the thrill of assembling teams without the monetization pressure common to mobile gacha games.
  • Single‑player focus: Emphasizes a solo experience, suggesting narrative and progression are paced for players unlocking characters through gameplay rather than timed events.

Details such as release date, developer background, and full roster size were not included in the announcement excerpt, so players should expect further updates as the team shares more about systems, content plans, and launch timing.

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Source: Push Square