Kojima Productions' chief technology officer has outlined the studio's rationale for adopting Guerrilla Games' Decima engine for Death Stranding. The decision leaned on Decima's established pedigree — notably its work powering Horizon — and its ability to deliver detailed visuals and steady performance across wide, open environments.

  • Proven visual fidelity: Decima has a track record for high-quality rendering, which matched Kojima Productions' ambition for cinematic, detailed worlds.
  • Scalability in large worlds: The engine demonstrated reliable performance when managing expansive environments, a central requirement for Death Stranding's design.
  • Established development tools: Mature pipelines and tooling helped streamline asset creation and iteration during production.
  • Cross-studio collaboration and support: Working with an engine developed and maintained by another major studio provided valuable technical backing and shared expertise.

Altogether, the CTO framed Decima as a pragmatic choice that balanced creative needs with technical readiness, enabling Kojima Productions to focus on gameplay and storytelling while relying on a robust underlying engine.

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Source: Push Square