Rock Paper Shotgun’s hands‑on with the Titanium Court demo describes a game that refuses to sit in one genre. It presents itself as a staged performance while folding match‑three puzzle play into higher‑order strategic choices, creating moments that are as enchanting as they are disorienting. The demo leaves a strong impression—both beguiling and a little unnerving—with design choices that stick in the mind long after play.

  • Hybrid structure: The game frames its action as a theatrical piece, using stagecraft and narrative framing to guide the player through encounters.
  • Core mechanics: Surface match‑three puzzles drive immediate play, but are layered with strategic systems that reward planning beyond quick combos.
  • Tonal mix: Visuals and pacing swing between dreamlike beauty and unsettling beats, making the experience emotionally volatile.
  • Demo takeaway: The staging and mechanics work together to create a distinctive identity—compelling enough to provoke curiosity and lingering questions about the full game.

Source: Rock Paper Shotgun

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