Pearl Abyss has moved to calm player worries about monetization in Crimson Desert, assuring the community the upcoming RPG won't rely on the microtransaction strategies familiar from Black Desert Online. The studio frames the new game as taking a different path—aiming for a more self-contained, premium experience rather than a live-service cash shop.

  • Pearl Abyss acknowledges concerns because of Black Desert Online's long-running in-game store and live-service elements.
  • Developers say Crimson Desert will prioritize a packaged experience without the same microtransaction-driven systems.
  • The game is being positioned away from free-to-play conventions and toward a single-player/standalone model.
  • Exact monetization details and any post-launch support plans remain to be fully disclosed ahead of release.

Source: Rock Paper Shotgun

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