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Following a viral weekend outburst, God of War creator David Jaffe has returned with a clearer assessment of Sons of Sparta, the PS5 Metroidvania from Mega Cat Studios. He toned down the initial fireworks and walked through specific elements he enjoyed as well as features that left him underwhelmed.

  • Initial reaction: Jaffe’s first public response was highly emotional and critical, prompting follow-up commentary to clarify his stance.
  • More measured follow-up: In his later remarks he moved beyond broad dismissal and pointed to concrete examples to justify his views.
  • Positives noted: Jaffe acknowledged aspects of the game that worked for him, including certain combat and level design touches that feel authentic to the Metroidvania form.
  • Key criticisms: He highlighted design and polish issues he believes undermine the title’s standing as a major first-party release, citing specific mechanics and presentation choices as problematic.
  • Tone and impact: While still frank and occasionally profane, his expanded take gives developers and players a clearer idea of what he sees as fixable versus fundamentally flawed.
Source: Push Square