Todd Howard has reiterated that The Elder Scrolls 6 will return to a more 'classic' Bethesda Game Studios RPG approach, and revealed the studio has reached what he called a 'big milestone internally'. The comments were made during a recent interview with Kinda Funny and reported by Pure Xbox.
The title was first announced in 2018, and few hard details have emerged since. Howard's description positions the project as a continuation of Bethesda's long-running single‑player RPG tradition rather than a radical departure in form.
Specifics on gameplay systems, setting, platforms or a release window were not provided. The phrase 'big milestone internally' was used without further elaboration, leaving the exact stage of development open to interpretation.
Bethesda Game Studios' past projects — including the likes of Skyrim and Fallout titles — have been notable for extended development cycles and substantial post‑release support, a pattern that offers context for why the studio remains measured about public updates.
Further information about The Elder Scrolls 6 is expected to arrive through future announcements from Bethesda; until then, official commentary remains the primary source for confirmed details.
Full coverage of Howard's comments is available via the original report on Pure Xbox and the Kinda Funny interview referenced there.