Eurogamer's weekly What We've Been Playing roundup returns with short, personal notes from the team about what they've been dipping into lately. Contributors swing between nostalgic revisits and small, domestic interruptions that shape their sessions. Expect brief, characterful snapshots rather than full reviews, with plenty of oddball moments.
- Bertie revisited an older favourite but found the nostalgia didn't fully stick this time, turning a hopeful return into a somewhat sleepy session and prompting questions about how classics age.
- Marie has a new black cat, Salem, now part of her routine; the pet's arrival has quietly influenced when and how she plays, adding a domestic, cosy counterpoint to more intense games.
- Tom spent the week wrestling with menus and UI tangles, reporting more time lost in settings and inventory screens than in actual gameplay — a reminder that UX can make or break sessions.
- Victoria shares an awkward anecdote about inadvertently upsetting a young child, highlighting how gaming habits can spill into real-life moments around friends and family.
- Dom celebrated finishing a game's trophy list and basked in platinum-level smugness, while Connor engineered a clever way to run two MMOs at once — contrasting completionist satisfaction with inventive multitasking.
Source: Eurogamer
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