Eurogamer's look at Reanimal finds a horror game that deliberately trades a straight line of dread for something more complicated when you play with others. The game still delivers tense set-pieces — moonlit silhouettes, torch beams cutting through darkness, and grasping, unnatural limbs — but the presence of friends changes the emotional rhythm, producing both jolts and laughs.
- Atmosphere intact: Reanimal leans hard on shadow, light and sudden monstrous movement to create cinematic scares that still land even when multiple players are present.
- Co-op dynamics: Shared silence and synchronized panic can amplify moments, yet ordinary human interruptions — a quick message, a bathroom break or nervous banter — undercut tension in unpredictable ways.
- Design trade-offs: The game doesn't pretend multiplayer is invisible; it accepts that adding companions reshapes pacing and tone, turning some scares into chaotic social scenes rather than solitary dread.
- Emotional payoff: Rather than negating horror, Reanimal uses human connection to produce memorable, messy moments where fear and camaraderie collide — sometimes terrifying, sometimes absurd.
Source: Eurogamer
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