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Saros aims to dial back some of the punishing elements that defined Returnal, positioning the follow-up as a friendlier entry point to the series for a broader group of players. While still rooted in roguelite structure, the new approach is intended to smooth out barriers that previously demanded a steep commitment from newcomers.
  • Saros reduces the severity of certain mechanics that made the original feel unforgiving, according to Push Square.
  • The game is presented as a pseudo-sequel that builds on Returnal’s acclaimed foundation while making it easier to enjoy without mastering every system.
  • Developers appear focused on widening appeal, aiming to retain challenge but lower the friction that turned some players away.
  • Fans who enjoyed Returnal’s highs should still find familiar thrills, even as the new title looks to be more welcoming to casual and curious players.
Source: Push Square