Game Freak has revealed that the internal crew working on Beast of Reincarnation is intentionally compact, relying on a wide network of external collaborators to carry the project forward. The studio characterises the setup as a small core team supported by dozens of partner studios rather than a single large internal workforce.

  • Core team size: Game Freak describes the in-house development group as a compact, focused unit rather than a large, sprawling team.
  • External support: Dozens of third-party partners are assisting on the game, providing additional capacity and expertise beyond the studio's internal staff.
  • Collaborative production: The arrangement highlights a distributed development model, where external teams help scale work without expanding the permanent headcount.
  • Details undisclosed: Specific partner names and exact headcounts have not been publicly listed, leaving the precise breakdown of responsibilities unclear.
  • Industry context: Using many external partners is a common approach for studios balancing creative control with the need for extra resources during large projects.

Source: Eurogamer

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