Remedy Entertainment's next project, Control Resonant, has been given its first extended showing in PS5 gameplay footage, and the studio's signature blend of uncanny physics and kinetic combat is on full display.

The footage, highlighted by Push Square, focuses on the game's reality‑bending mechanics. Sequences demonstrate telekinetic abilities, environmental deformation and setpieces that reconfigure the level geometry in real time, creating disorienting but visually striking encounters. The presentation leans heavily on dramatic particle effects, reflective surfaces and lighting work that emphasize the PlayStation 5's visual headroom.

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Combat appears to combine ranged telekinesis with more traditional cover‑based and melee elements, with enemies reacting to altered gravity and shifting architecture. Traversal moments in the footage underscore a sense of verticality, with the environment itself acting as both obstacle and weapon as it collapses, stretches or reconstitutes around the protagonist.

Stylistically, the sequence recalls other titles that toy with gravity and spatial distortion, but the gameplay shown suggests Control Resonant will pursue its own approach to those ideas, leaning into Remedy's established emphasis on narrative atmosphere and scripted, cinematic encounters.

Further details and official technical breakdowns remain pending, with Remedy yet to confirm specifics on performance modes, frame‑rate targets or launch timing. The full gameplay clip and coverage were brought to wider attention via Push Square's report.

Source: Push Square