Remedy Entertainment showcased new gameplay for Control: Resonant during Sony's State of Play broadcast on 12 February 2026, emphasising reality‑warping combat and closer‑quarters action than previous entries in the franchise.

The sequence centres on new protagonist Dylan Faden using a mix of kinetic abilities and an ever‑changing weapon to manipulate combat and the environment. Level geometry bends and twists mid‑fight, allowing Dylan to blast enemies off edges or shift his own position through Gravity Rush‑style moves that alter his grounding and momentum.

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The demonstration moved from a series of kinetic encounters into a set‑piece boss fight, in which Dylan repeatedly leaps and flies through the air to dodge an imposing adversary before delivering the decisive blow. The showcased combat blends up‑close action with supernatural traversal, underlining Remedy's intent to push the franchise towards a more immediate, visceral style of gameplay.

No firm release date was announced during the broadcast, with Remedy stating the studio is still targeting a 2026 launch window. Control: Resonant remains part of Remedy's interconnected supernatural universe and continues the developer's focus on reality‑warping mechanics.

Further details and the gameplay footage were reported by Game Informer: gameinformer.com.