Tarsier's new game Reanimal abandons the toy-like menace of their earlier work for a much darker, grittier tone. The player navigates a warped world shaped by children who solve problems using shocking, visceral means, producing moments that are as inventive as they are disturbing.

  • Tonal shift: Where previous titles leaned on atmospheric dollhouse creepiness, Reanimal leans into grime, conflict and outright brutality.
  • Child-driven puzzles: Many solutions come from a kid’s cruel imagination — expect surreal, bodily interactions that serve as game mechanics rather than mere shock value.
  • Visuals and setting: The game contrasts diminutive, toy-like perspectives with war-torn, grotesque environments to heighten discomfort.
  • Content warning: Scenes can be graphic and morally challenging; the design intentionally asks players to sit with uncomfortable, child-centric logic rather than offer tidy moralizing.

Source: Rock Paper Shotgun

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