Reanimal marks Tarsier’s return after stepping away from the Little Nightmares series, and it leans heavily on the studio’s signature blend of unsettling atmosphere and tight, encounter-driven design. Players control two gaunt child characters as they pick their way through a grotesque, hostile world built around recurring antagonists and frantic pursuit sequences. The game frequently echoes its predecessor’s mood and visual language while adding its own touches to the resurrection and progression beats.

  • Developer context: This is Tarsier’s first standalone release since the team parted ways with the Little Nightmares franchise; later entries from the series were developed elsewhere and didn’t capture the same acclaim.
  • Protagonists & setting: You guide a pair of wiry children through claustrophobic, uncanny environments that blend horror and fairytale imagery.
  • Gameplay structure: Levels are punctuated by memorable boss encounters and escalating chase sequences that drive most of the tension and pacing.
  • Familiar motifs: The opening sequence and many visual flourishes will feel knowingly familiar to fans of Little Nightmares, and the way the characters reappear after defeat underscores the game’s dreamlike logic.

Source: Eurogamer

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