Romeo is a Dead Man, the eccentric hack-and-slash from Grasshopper Manufacture, arrives today and has already drawn notice for its unusual presentation. Players and critics alike are talking less about combat and more about the game's arresting main menu, which reads like a small, otherworldly display inhabited by floating planets and curious artifacts.

  • Release and maker: The game is now available and comes from Grasshopper Manufacture, known for stylistic, offbeat action titles.
  • Menu as micro-environment: Instead of a static background, the main screen behaves like a compact celestial diorama — tiny worlds drift by and decorative pieces occupy the scene.
  • Playful interface quirks: UI text moves and wiggles in ways that make the menu feel alive, often slipping or shifting when you’re not watching it closely.
  • Small, memorable details: A coral-like trophy anchors the scene and there’s notably only a single fish-like creature swimming through the display, making the composition oddly intimate.

Whether you dive in for the combat or linger at the title screen to watch its miniature cosmos, the menu provides a distinctive first impression that matches the studio’s taste for the strange and stylish.

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Source: Rock Paper Shotgun