Jordan Mechner, the original creator of Prince of Persia, has publicly sympathised with the teams affected after Ubisoft shelved the long-gestating The Sands of Time remake. His comments underline the personal cost for developers when projects are cancelled during sweeping company changes that have unsettled staff and fans alike.

  • Project cancellation: Ubisoft decided to abandon the remake of The Sands of Time after a protracted development period, disappointing players and the developers who had been working on it.
  • Company shake-up: The decision came as part of a larger restructuring at Ubisoft that threatened roughly 200 jobs at the publisher's Paris headquarters and reshaped multiple internal projects.
  • Workplace fallout: The turmoil has led to calls for coordinated industrial action and was accompanied by at least one high-profile departure from an Assassin's Creed team.
  • Mechner's message: The veteran designer emphasised that creators often put deep personal commitment into their work and offered his support to colleagues facing the emotional and professional consequences.
  • Industry reverberations: The episode has prompted broader discussion about how major publishers manage long-running remakes and the human impact of corporate decisions in games development.

Source: Rock Paper Shotgun

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