Archetype Entertainment's narrative team says the upcoming sci-fi RPG Exodus will treat side content as an opportunity for meaningful moments rather than filler. The project's writer explained that the studio wants optional missions to be compelling on their own terms, so players feel satisfied regardless of whether they gain traditional in-game rewards.
- Design philosophy: Developers are prioritising narrative payoff and emotional stakes in side quests over simple experience or item-based incentives.
- Quality over quantity: The team is focused on crafting fewer, better-crafted optional missions instead of inflating numbers with repetitive fetch tasks.
- Player motivation: By making side content narratively rewarding, the studio hopes players will engage with it for reasons beyond mechanical gain.
- Studio background: Archetype Entertainment, built by industry veterans, is using its sci-fi framework to experiment with how optional stories can deepen the main campaign.
Whether Exodus can reset expectations for optional content remains to be seen, but the intent is clear: make side quests worth seeking out for their narrative and design, not merely for experience points or loot.
Sponsored
Source: Rock Paper Shotgun