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Nioh 3's asynchronous multiplayer quietly reshapes exploration by leaving traces of other players' failures in the world. Scattered death markers reveal short notes about how someone bit the dust, serving as both a heads-up and a lure that can change the way you approach an area.

  • Visceral death markers: Red graves mark locations where other players died and, when examined, provide a brief account of the circumstances surrounding that death.
  • Practical warning: These traces can flag hazards, tough enemies or environmental traps you might otherwise miss, letting careful players avoid repeating mistakes and plan safer routes.
  • Deadly bait: The same clues that inform can also mislead—curiosity or overconfidence in a tempting grave can draw you straight into whatever felled the previous adventurer.
  • Ambient multiplayer: Without formal matchmaking or coordinated sessions, the system keeps the presence of others felt across solo runs, adding emergent moments and human touches to each encounter.
  • Design payoff: By making failures visible, Nioh 3 turns other players into unwitting guides and storytellers, enriching tension and reward without breaking immersion.
Source: Eurogamer