Mewgenics, the cat-breeding roguelike battler from Edmund McMillen and Tyler Glaiel, is set to arrive as a full release next week after a lengthy development period. Rather than opening the door to early access like many recent titles, the team chose to ship a completed product and have explained why that decision felt increasingly uncommon.

  • Release plan: The developers are launching the finished game next week, foregoing phased public testing in favour of a single full launch.
  • Creative control: McMillen and Glaiel indicated that keeping the project closed until completion let them preserve the game's intended systems and balance without public-driven iteration.
  • Industry context: With many modern games using early access to evolve in public, the duo noted that choosing a traditional full release now stands out as an atypical move.
  • Player experience: By polishing and finalising features before release, the team aims to deliver a cohesive, ready-to-play experience rather than a continuously changing product.

Source: Rock Paper Shotgun

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