Mewgenics is a roguelite strategy game from Edmund McMillen and Tyler Glaiel that turns feline party management into a parade of grotesque surprises and dark comedy. The reviewer finds themselves haunted by one tragic cat — a squashed-faced mishap named Fish Sticks — whose bizarre death and unique biological quirk reshaped their run and expectations. Losing that cat illustrated how the game's strange mechanics and brutal permadeath combine to make each campaign emotionally memorable.
- Unsettling, memorable characters: Randomly generated cats can be hilariously malformed or disturbingly charismatic, and their fates stick with you long after a run ends.
- Weird biological systems: Mewgenics leans into grotesque mechanics — from parasitic larvae extraction to soul-harvesting rituals — that are simultaneously off-putting and mechanically meaningful.
- High-stakes roguelite progression: Permadeath and inheritance matter; losing a cat can erase unique abilities you were trying to pass to future generations, making choices feel weighty.
- Emergent storytelling: The game excels at creating vivid, often darkly comedic moments through the interaction of its systems rather than scripted set pieces.
Source: Rock Paper Shotgun (https://www.rockpapershotgun.com/mewgenics-review-a-roguelite-where-sacrificial-arse-maggots-and-frightful-defecation-are-the-keys-to-success)
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