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Moon Beast Productions — a studio staffed by original Diablo talent — has unveiled Darkhaven, an action-RPG that leans on destructible, procedurally generated environments and mod-friendly design. Key team members, including veterans from Diablo I and II, are using their pedigree to back a Kickstarter and position Darkhaven as a different take on the ARPG formula.
- Darkhaven blends Diablo II inspiration with voxel-like, changeable worlds that critics compare to Minecraft and community mod scenes, promising emergent encounters rather than tightly scripted flows.
- Moon Beast’s roster includes longtime series contributors such as Erich Schaefer, Philip Shenk and Peter Hu, who are openly framing the project around classic ARPG sensibilities.
- Philip Shenk has publicly suggested Diablo IV prioritises smooth progression systems, rigorous balance and live-service retention mechanics — moves he believes have smoothed out some of the franchise’s rougher, more surprising edges.
- The team is keen to avoid being called a shadow sequel: they’re marketing Darkhaven on its own features while acknowledging their lineage to attract attention for a forthcoming Kickstarter campaign.