Team Ninja's game director has reiterated that adding conventional difficulty settings to the Nioh series isn't on the table as Nioh 3 approaches. The studio views the franchise's tough, skill-focused combat as a defining feature and plans to keep that core intact.

  • No difficulty toggles planned: Team Ninja says it hasn't seriously considered implementing standard easy/normal/hard options for Nioh.
  • Challenge is intentional: The developer sees high difficulty as central to the game's design, rewarding player mastery rather than offering assistive settings.
  • Distinct identity: Team Ninja has long positioned Nioh apart from other action-RPGs, emphasising a purposely punishing experience rather than simply copying Souls-style design.
  • Accessibility questions remain: The stance raises concerns among players who want more entry points into the series, and it's likely to spark discussion in the community as the new entry launches.

Source: Eurogamer

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