Yapyap casts players as the boggle-eyed, flap-jawed minions of an enormous, moon-masked wizard, summoned to wreck a rival sorcerer’s procedurally generated tower. Up to five players work together over three nights per round to smash fixtures and fill a quota of Chaos, turning tapestries, crates, paintings and statues into ruination.

The game leans into physics-led vandalism rather than stealth. Players are handed a range of magical artefacts to maximise destruction. Some artefacts must be purchased with gold, but the central hub contains a tree that grows wind wands which can be plucked for free. Wind-based spells form the backbone of the toolbox: a Force Push-style blast to knock helmets off zombie knights, a levitation spell that enhances parkour and mobility, and a summonable tornado that can engulf the caster and everything nearby. Mana is unlimited, encouraging nonstop spell use and chaotic play.

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Yapyap separates itself from the current crop of "friendslop" horror extraction games by gifting players plenty of early firepower — or more precisely, airpower — and by making wreckage the core objective rather than survival or scavenging. The procedural towers and three-night loop give each run a fresh layout and a clear short-term goal, supporting replayability and emergent, physics-driven moments.

The game’s feel evokes Dark Messiah-style environmental mayhem, where spells and movement combine to produce cinematic kills and improvised strategies. Levitation-based parkour and telekinetic pushes allow for creative interactions with the environment and enemies, and the game rewards theatrical vandalism as much as tactical efficiency.

Yapyap’s focus on co-op chaos, unlimited spellcasting and destructible environments positions it as a light-hearted but mechanically engaging alternative to more dour extraction titles. The emphasis on wind magic as a versatile, always-available tool gives the game a distinctive mechanical identity within a crowded indie multiplayer scene.

This report follows coverage first published by Rock Paper Shotgun.