VHOLUME is a first-person parkour adventure built around momentum, precision movement, and a stark, monolithic cityscape. Crafted by L e9onard Lemaitre alongside Nathan Grange and Niels Tiercelin, the game leans into brutalist geometry to create traversal challenges that feel both punishing and exhilarating, and a playable demo is now available to try out those systems firsthand.

  • Movement-first design: The core loop emphasizes flow and momentum, rewarding clean lines and creative navigation rather than combat.
  • Brutalist playground: Massive concrete volumes and sharp forms are used as traversal tools, turning architecture into a performance space for parkour tricks.
  • Story-driven errands: The setting frames a mundane task as an escalating bureaucratic odyssey, giving traversal a narrative purpose.
  • Experienced team: Built by developers behind Babbdi and Straftat, the project showcases a clear focus on dexterity and level feel.
  • Try the demo: A public demo lets players sample the movement systems and see whether VHOLUME can stand alongside modern parkour favourites.

Source: Rock Paper Shotgun

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