Obsidian Entertainment has acknowledged that two of its 2025 releases fell short of sales expectations. The studio, which shipped three games last year including a smaller Grounded 2 and two major AAA efforts, says it will study what went wrong and adapt its approach going forward.

  • Release slate: Obsidian put out three titles in 2025 — a modest follow-up in the Grounded series plus two large-scale projects that represented its biggest efforts of the year.
  • Sales shortfall: Both of the larger games did not hit sales projections that were set by Obsidian’s parent company, Microsoft, according to reporting by Bloomberg and industry journalist Jason Schreier.
  • Leadership response: Studio head Feargus Urquhart has responded publicly, acknowledging the misses and indicating the team will take lessons from the outcomes rather than simply moving on unchanged.
  • Possible factors: Coverage highlights the pressure of a condensed release calendar and the challenge of meeting high expectations for multiple simultaneous AAA launches—issues Obsidian plans to investigate.
  • Outlook: While underperformance is a setback, the studio frames the experience as a learning opportunity as it prepares future projects and refines planning around scope and timing.

Source: Pure Xbox

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