Highguard developer Wildlight has introduced a temporary experimental raid mode aimed at addressing player complaints that 3v3 encounters feel too empty on the game's larger maps. The change — deployed within the first week of the game's launch — increases the number of participants in raids so the team can gauge whether denser matches improve pacing and engagement.

  • Update type: experimental and temporary mode intended for testing rather than a permanent rule change.
  • Reason: players raised concerns that three-versus-three skirmishes can underpopulate large arenas, affecting flow and fun.
  • Developer response: Wildlight has acted quickly in the game's early days to trial a solution and collect feedback.
  • What to expect: a higher headcount in raid matches for the duration of the experiment so designers can monitor balance, map flow, and player sentiment.

Whether this trial becomes a lasting change will depend on the data and community reaction; for now it’s a fast-moving tweak from a team trying to refine core match experiences while the title is still fresh.

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Source: Rock Paper Shotgun