Mio: Memories in Orbit reframes the Metroidvania template as a slow, poetic experience rather than a test of reflexes. Where Hollow Knight: Silksong delivers raw, demanding combat, Mio leans into floating movement, ornate visuals and a quietly melancholic mood that rewards lingering and looking.

  • Striking art direction — The game uses art-nouveau motifs and warm, metallic textures to build floating gardens and delicate machinery, making every environment feel like a crafted sculpture in microgravity.
  • Gentle, weightless traversal — Movement emphasizes drifting and measured platforming over frantic dash-and-slash sequences, creating a calming pace that encourages exploration instead of reflex mastery.
  • Metroidvania bones with a contemplative focus — Expect map-based progression, upgradeable abilities and environmental puzzles, but with encounters and level design tuned for atmosphere rather than repeated combat trials.
  • Mood and audio that linger — Visual whimsy pairs with a restrained, emotive soundscape to reinforce a sense of wonder and quiet sadness; the game often reads like an interactive gallery as much as an action title.

For players coming off brutal, high-stakes platformers, Mio offers a restorative change of pace—an opportunity to soak in clever visual design and deliberate pacing without losing the satisfaction of discovery.

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Source: Eurogamer