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A recent report from GDC finds that roughly one third of surveyed US games industry workers lost their jobs during the past two years. The finding underscores mounting concerns about workforce stability in the sector.
- Key finding: About 33% of US-based industry respondents reported being laid off within the last two years.
- Scope: The statistic comes from a GDC survey focused on workers in the United States.
- Implications: The report highlights widespread job insecurity that could affect hiring, retention and the broader health of development teams.
- Industry reaction: Such data is likely to intensify discussions around studio practices, contract work and employee protections.