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Blockout

Blockout

Logical Design Works Initial Release: Oct 01, 1989
commodore-c64-128-max dos mac
XPLog Score N/A
Status Operational
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Summary

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces.

Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
Publishers Tec Toy
Initial Release Oct 01, 1989
Platforms
commodore-c64-128-max dos mac arcade atari-st-ste sega-mega-drive-genesis web-browser jaguar pc-8800-series apple-iigs atari-lynx amiga
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