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Blockout
Commodore C64 128 Max Dos Mac Arcade

Blockout

Logical Design Works Tec Toy 01 Oct 1989
Standard Edition
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Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces.

Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

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Publisher Tec Toy
Release date 01 October 1989
Platforms Commodore C64 128 Max Dos Mac Arcade Atari St Ste Sega Mega Drive Genesis Web Browser Jaguar PC Apple Iigs Atari Lynx Amiga
Genre N/A
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