Blockout
XPLog Score
N/A
Status
Operational
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Summary
Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces.
Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
Developers
Logical Design Works
Publishers
Tec Toy
Initial Release
Oct 01, 1989
Platforms
commodore-c64-128-max
dos
mac
arcade
atari-st-ste
sega-mega-drive-genesis
web-browser
jaguar
pc-8800-series
apple-iigs
atari-lynx
amiga
Digital Storefronts
Steam Store
PC / Windows
Xbox Store
Xbox Series X/S
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