XPLog UK The Home of Your Gaming Collection.
Dead or Alive 2
Arcade Fighting Arcade Ps2 Dreamcast

Dead or Alive 2

Team NINJA Tecmo 16 Oct 1999
4.0 (0 reviews) 80/100
Standard Edition
Price TBA
In stock · Instant delivery
View prices
Home/ Arcade/ Dead or Alive 2
  Included in subscription services
Not on any subscription service
This game isn't currently included with any active subscription service. Check the retail prices on the right, or set up a price alert to be notified when it becomes available.
Screenshots & media
Game information

Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.The other defining feature of DOA2, aside from blows/throws/holds, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage.

Share:
Developer Team NINJA
Publisher Tecmo
Release date 16 October 1999
Platforms Arcade Ps2 Dreamcast
Genre Arcade, Fighting
User reviews
No verified reviews found
There are no processed reviews for this title yet. Share your experience with the platform community.
Compare retail prices0 stores
No live retailer deals currently tracked for this title.

Set price alert

Get notified by email the moment the price drops below your target.

Full view screenshot
XP
Cookies
We use cookies to run the site and (if enabled) to load ads. You can accept or reject.
Tip: changing consent later can be added to Settings.